This week has been focused on sounds and peasant life (and Wurm Unlimited).
No new video this week as it is all mainly sound changes.
- Added average citizen happiness to HUD (this influences migrant waves)
- Added basic new game setup
- Added basic wooden fence
- Added campfire sound
- Added citizen ageing
- Added citizen needs (thirst & hunger)
- Added citizen retirement
- Added house enter and exit sound
- Added minor camera shake when placing a building
- Added more path destroy sounds
- Added the game version to the main menu
- Beehives now need time to build up wax
- Migrants will now come to the town
- Revamped UI (Thanks Kenney!)