Devblog #2

This week has been focused on sounds and peasant life (and Wurm Unlimited).

New Video

No new video this week as it is all mainly sound changes.



  • Added average citizen happiness to HUD (this influences migrant waves)
  • Added basic new game setup
  • Added basic wooden fence
  • Added campfire sound
  • Added citizen ageing
  • Added citizen needs (thirst & hunger)
  • Added citizen retirement
  • Added house enter and exit sound
  • Added minor camera shake when placing a building
  • Added more path destroy sounds
  • Added the game version to the main menu
  • Beehives now need time to build up wax
  • Migrants will now come to the town
  • Revamped UI (Thanks Kenney!)

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